Gaming
Fortnite Creator Stats
by Adx.cool
Overview
Epic gives island creators a real analytics API and then leaves you refreshing a browser tab to read it. This puts nine of its numbers on keys.
Setup is one field: paste the island code. There is no Epic account to connect, no key to generate, no developer application to register — the Fortnite Data API is public, and this reads it directly.
── ON KEYS ── • Peak CCU — the high-water mark for the window you choose • Plays — sessions started, a returning player counted each time • Unique Players — distinct players, the number to quote • Minutes Played — total time across everyone • Favourites — gained in the window • Retention D1 — who came back the next day
── ON THE DIAL ── • All nine, including the three with no key of their own: average minutes per player, recommends, and D7 retention. Rotate to switch — the dial names the metric you are turning towards — press or tap to open the island page.
── WINDOWS ── • Ten minutes, an hour, or a day, set per key. The same metric means different things across those, so a deck can hold the live number and the daily one side by side.
── BUILT TO DROP IN ── • No credentials to manage, so nothing to leak and nothing to re-authorise • A dash, never a zero, when Epic has not reported a window yet — an island nobody has played is not an island Epic says had zero players • Dark and light per key, mixable on the same deck • Mock mode for a look, and for screenshots, without touching the network
Multiple islands at once: each key holds its own code, so a creator running three islands can watch all three.
v1.0 — first release.
Six keypad actions and one Stream Deck + dial carrying all nine of Epic's published island metrics.
Reads the public Fortnite Data API — no account, no key. Paste the island code and pick a window: ten minutes, an hour, or a day.
Where Epic has not reported a window yet, the key shows a dash rather than a zero. An island that has not reported is not an island with no players.
Dark and light themes per key, and mock mode for trying it before committing.
Version 1
Sep 8, 2026
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